EP-II Training Curriculum: Lesson Plans.

Efficient Parenting – Lesson Plans Page 149 /170 Activity 3 I SCENARIO | 10 MIN Objective: The goal of this game is to teach participants how to critically evaluate online information by identifying credible sources and distinguishing them from misleading or fake news. By helping Sophie with her school project, players learn to apply skills such as assessing the expertise of authors, understanding the reputation of publications and assessing the credibility of websites. The goal of the game is to encourage critical thinking, promote digital literacy and give participants the tools to make informed decisions about the reliability of information they encounter online. The participant helps a student with her school project by judging whether information in news articles is reliable enough for use. Scenario Sophie, a 12-year-old high school student, is given a research project on climate change. Her teacher stresses the importance of using credible sources. Sophie is excited but is not sure where to begin, often relying on quick Internet searches and easily accessible websites. Sophie's project vereist nauwkeurige en betrouwbare informatie. Maar met de enorme hoeveelheid gegevens die online beschikbaar is, staat ze voor de uitdaging om geloofwaardige bronnen te onderscheiden van misleidende of bevooroordeelde informatie. Activity The purpose is for the participant to evaluate news articles whether they are reliable or not. The information from the reliable news articles will later be used in sophie's school project. Evaluation: In this game, participants learn how to deal with the complexity of online information by helping Sophie complete her project on climate change. By engaging with the game, participants learn to critically evaluate the credibility of sources by assessing the author's expertise, the reputation of publications and the reliability of websites. They develop skills to recognize fake news, understand potential biases and compare information. The game promotes digital literacy and critical thinking skills and enables players to make informed decisions about the accuracy and reliability of content they encounter online.

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