EP-II Training Curriculum: Lesson Plans.
Efficient Parenting – Lesson Plans Page 150 /170 Evaluation | 5 MIN. The game is a practical tool for teaching players how to assess the credibility of information. By helping Sophie, a high school student, select reliable news articles for her project on climate change, players apply important principles of information literacy. Learning Outcomes: • Domain authority: Players learn to judge the reliability of websites based on their domain (.edu, .gov, .org vs. .com). • Purpose and Bias: The game helps players identify the purpose behind articles and recognize possible biases. • Transparency and citations: The game emphasizes the importance of citations and evidence in validating sources. • Compare information: Players practice verifying information by comparing it to various credible sources. • Critical thinking: The game encourages the habit of asking questions and critically analyzing information. • Using educational tools: Although not directly discussed, the game encourages the use of academic resources such as school libraries and databases. Overall, the game effectively engages players in critical evaluation, improving their research skills and promoting informed information consumption.
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